What this ranking can establish
The selected TierMaker page concerns combat under high latency. It is not a verified price list, rarity database, or measured sample of completed trades. A template's existence does not show that hundreds of players agree with its order. We therefore do not convert those combat ranks into invented item values.
Compare the right properties
An in-game rarity label describes a category assigned by the game. Attainability asks whether an item can currently be earned through normal play or an event. Demand is what other players want. Combat performance depends on the build, matchup, patch, and player's skill. These properties can influence one another, but one does not prove the others.
For example, a cosmetic you like can be worth keeping even if you receive few offers for it. A powerful ability does not automatically have the highest collector value. An item called unobtainable in an older recording may need its availability checked again after an event returns.
A practical comparison process
- Identify the exact item, skin or ability and quantity on both sides of an offer.
- Check whether a recent patch or event changed how it can be obtained.
- Compare several recent offers with matching items. Asking prices are not proof of completed exchanges.
- Decide whether the offer fits your goal: collecting, a specific unlock, or a combat build.
- Review every item in the in-game confirmation screen before accepting.
No fixed numeric values or current S-to-D value order have been established by the sources reviewed here. Check the official experience for game changes, and treat community price claims as proposals rather than guarantees.
Does a rarer label always mean a better trade?
No. The offered quantities, availability, and the other player's preferences also matter.
Is combat heat a measure of market demand?
No. The combat resource discussed in gameplay guides does not establish trading demand.